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(+3)

Wow this one was a lot of fun. Platforming felt responsive, with appropriate hitboxes on obstacles and not trying to go too far with the lies.
The art isnt really coherent but good on individual objects, especially animations.
The music is very nice, and so are the sfx, so great job on that.
UI looks great, nice and polished and really fits a sci-fi racing game haha.
You did a good job implementing lie obstacles like others have tried because yours are learnt: that is, in each new level there's some kind of new obstacle and you learn that it's an obstacle so that in the final level it's not about discerning lies anymore but simply about platforming: I think that's great: the gameplay evolves with the levels and that's hard to achieve. The exit lie though can feel a bit grindy on the last level so be careful with that.
I just have complaint on the placement of some objects, such as the two platforms with gems places close together on the last level over spikes: I slid many times down the tiny space in between the two when I shouldnt have (until I realised you could double jump across both). Also, sometimes the foreground pillar decorating thing obscures obstacles which can be very frustrating so maybe remove that.
Overall a great entry that fits the theme: great job!

Thank you for the detailed feedback!

Hi LilNarwhal! Thank you so much for playing and for the detailed feedback! :D

In the interest of learning, could you go into more detail about the art not being coherent? It is a good observation - what specific parts of it seemed not to fit in or make sense?  As the artist for this game I have my own thoughts about the artwork, designs and animations for what could be improved were I to take more time to work on it, but I would like to hear your thoughts about the artwork in more detail so I can get another perspective on it. If you have time to!  :)

(+1)

Well Im not much of an artist myself so take this with a pinch of salt but some of the art feels "detached". All around it's the same art style but some of the art feels more like it belongs to sci-fo while some of it seems to belong to heroic-fantasy. For example, Id think of a visual redesign on the dogs. I cant really remember everything that was going on because I played it a few days ago but I believe that wasnt the only example. The tiles I think could have been redesigned too but again that's from my visual memory.

Gotcha, this makes sense! I felt similarly about the lion/dog statues especially. Thank you so much for taking the time to explain further. If we do end up revising some assets post-jam, I'll keep this feedback in mind! :)