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Ok so, the graphics are really good and the map is pretty big for a jam game.

Also there are different quests but I didn't understand why I had to tell lies all aroud. I mean, at some point is like farming XP, it's not about lying it's about doing the same 3 thigs over and over to get your bar full and get the treasure.

You tell the player at the start of the game the they have to learn how to lie but I didn't feel like that's the case at all. If you gave me multiple dialogue options I'd have felt that I was learning something but like this I was just farming.

And the guy in front of the cave didn't feel like my final boss but like some bystander.

Also I didn't understand what happened if I figured out that the person I was talking to was lying. It gave me the same sound and feedback all the times and it didn't help me progress in the story.

The main idea is interesting but it needs to maybe have less features but very clear and satisfying.

The music theme was nice but maybe too short for the game itself.

Thankyou for the feedback. The guard is quite acceptable cause if you pass the guard you understand the real final boss is me the game developer... The farming is something I am quite unsure, as you lie many times like anything will improve, the dialogues for learning the user player lying may be far difficult for me to implement, I'll look forward learning how can I implement that mechanic...

Thanks again for the feedback...

I'll work on a tutorial part for better understanding of the game...