Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

Wow, this game was phenomenal. The detail in the art, music, and animations are all incredible, and the gameplay loop of getting from one side of the screen to the other is satisfying. Once I saw the ending, I figured there was a pacifist ending, which I really tried for. Preventing slimes from falling off the edge, however, proved to be quite difficult. The later levels were also incredibly difficult to do without killing slimes. I wish I could have seen what the ending was like for not killing any slimes, but it was too difficult for me. Not that that's a bad thing!

One criticism I can think of (and I'm really scrounging for something to say here) is that the platforming controls feel a bit bad. Specifically, if there was maybe a quarter of a second of time after leaving a ledge in which the player is still able to jump, I think the game would have felt a LOT better to play.

The only other thing I can think of is that I didn't really understand the purpose of the coins. I felt inclined to avoid them because the pink slime told me to collect them, but some of the coins were placed in places that forced you to pick them up. As such, I went the rest of the game disregarding them entirely, neither avoiding them nor seeking them out, and they didn't appear to change the ending. Were they intended to incentivize players to kill slimes in order to collect them?

Overall, phenomenal game. This is easily one of my favorite entries I've played thus far!!!

Thank you so much Starbladek <3
You're right, there is a pacifist ending, but we were lenient with it hehe (you just need less than 3 slimes killed and falling slimes don't count, you'll notice the other slimes in the level dont get scared when one falls ;P)

Yea, the jumping was something that I didn't spend enough time on to make it feel good, which is something I regret as it is a fairly integral part of the game, but these things happen, and I'm happy with how a lot of the rest of the game turned out :)

The coins were indeed a misdirection. They were intended to try and lead people to reach all corners of the level and ramp up the difficulty (even though they have no bearing on the outcome). The intent was to further the lying theming while also creating apparent value in getting into those hard to reach places in the levels heheh (and if I decide to make an updated version of the game post jam, I might change their purpose and alter the endings to incorporate them, therefore no longer making them lies haha)

Thanks again Starbladek, I'll be playing your game on my youtube channel in the next couple of days, so if you want to see what I think of your game, you can see it 'live' on my channel hehe (also if you wanted to see the pacifist ending, I played my own game on my channel as well xD)