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A member registered May 23, 2016 · View creator page →

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I wondered if the resolution thing was the issue, it was build for a 16:9 ratio but I didn't manage to test for other resolutions (mostly because of time)

As for the health thing, I see where you're coming from, but I'd actually rather go the other direction, I think the game in it's current state is too lenient and I'd rather reduce checkpoints. The intention of not giving health back at the start of each level was to make getting through the game with no deaths harder, but since I didn't prioritise setting up other checkpoint/save systems I just decided this level based restart was the easier and more forgiving solution (I had even thought of kicking the player back to the menu but felt that was too harsh)

To be fair, you're not passing checkpoints on the way through. There's no indicator that you're getting a checkpoint at the start of each level, and the player character reflects current health in a very apparent way (short of having a health bar), I feel it is a little unfair to say that it was unexpected or a bug

We disagree about that feature, but nevertheless I still appreciate all the feedback you've given and that will help greatly for future versions of the game with bug fixes and extra polish. Thanks again Igor :)

Ok, I just played through the game myself and compiled screenshots of all the levels, would you be able to point out what you mean in whichever level is applicable? I cannot see an area that contains these free passages you've specified.

I died a couple times almost immediately without previous hits. I think maybe it collided with enemy several times somehow and received multiple damaged.
Hmm, that shouldn't be happening, I'll have to look closer at how the damage works (I never came across this happening in testing)
I will add, you do keep any damage you take between levels, if you die immediately in one level you might have been hurt in the former?
Nevertheless I'll take a closer look to see if I can replicate (/ find someone who can replicate) the issue and find a fix.

Thanks again for all of your help :)

I appreciate you letting me know everything seems to be working for the mac build (as I don't own any mac stuff haha)

I decided not to worry about things like gamepad support for the jam (having never added gamepad support to a project before heh). even without that kinda thing I was up all night getting last minute features added before the deadline (where I live, the deadline was at 7am so I basically pulled an all nighter the last night)

The mouse thing was a left over issue cause by the fact I had originally intended to make the 'attack' the player could do a directed projectile with a bit more reach. By the time we had changed direction we didn't really have time to rework the attack (will most likely be something that changes if/when we re-release the game post-jam)

Whereabouts are these free passages? I don't know if I entirely know what you mean.

The colour of the player indicates how much health you have, if you die immediately it will be because you were already nearly dead and you got hit one last time.
If you were the original bright blue colour when you died then that would be a bug that somehow slipped through.

Thanks for taking the time to outline everything, I appreciate your help :)

Thank you, I glad you liked it :D

Yea, that 'jumping on their heads' thing was unintended at first but I ended up leaving it in cause it helped reduce the difficulty for some areas (making the pacifist run a little more doable haha)

If you didn't see, I played (and rated actually) your game on the channel ;P

Thank you, sorry for the late reply

I played and rated your game too ;P (I even played it on my youtube channel, if you wanna check out my playthrough :P)

Aww, thanks so much <3

Thanks, I'm glad you liked it :D

Ok, I've added a mac build, but I have no way of testing it heh :P

Let me know how it goes :)

Thank you, yea ohbabyitsdamien did a great job on that stuff haha

I just had a chance to play your game, it was very cool, gave you a nice little rating too ;P
(also, a video of me giving it a try will be up on my youtube channel in ~8 hours hehe)

Thank you, I'm glad you liked it :D

Thank you so much Starbladek <3
You're right, there is a pacifist ending, but we were lenient with it hehe (you just need less than 3 slimes killed and falling slimes don't count, you'll notice the other slimes in the level dont get scared when one falls ;P)

Yea, the jumping was something that I didn't spend enough time on to make it feel good, which is something I regret as it is a fairly integral part of the game, but these things happen, and I'm happy with how a lot of the rest of the game turned out :)

The coins were indeed a misdirection. They were intended to try and lead people to reach all corners of the level and ramp up the difficulty (even though they have no bearing on the outcome). The intent was to further the lying theming while also creating apparent value in getting into those hard to reach places in the levels heheh (and if I decide to make an updated version of the game post jam, I might change their purpose and alter the endings to incorporate them, therefore no longer making them lies haha)

Thanks again Starbladek, I'll be playing your game on my youtube channel in the next couple of days, so if you want to see what I think of your game, you can see it 'live' on my channel hehe (also if you wanted to see the pacifist ending, I played my own game on my channel as well xD)

Thanks ApplePieDev :P

I'm glad you enjoyed the game!

(ps: I'm actually just about to check out your game as well ;P)

Thank you :D
I've got your game downloaded and will be playing it shortly ;P (with rating to follow of course)

Thank you so much :P

Yea, the art assets and audio was handled by ohbabyitsdamien, he's really good at that kinda stuff hehe
I'm glad we could remind you of classics like those, that sort of game was what we were going for so hearing that makes me very happy :D

Thank you, TLSAxt :D

That game was so cool! It's so polished, graphics are awesome, and the jam theming and visual style were beyond anything I was expecting!
Great job, Moolordking! :D

This was a very interesting take on the theme haha
While a neat idea, it made for a very short experience (could have been neat if you included a secret alternate line of narrative, unless you did include a secret in which case you beat my attempts at finding one xD)

Your game was cool, I liked the intro/outro dialogue and options menu haha, and the fps mechanics you implemented were great for a game jam game.
As people have already said, the darkness did make it a little confusing to get through at times but I didn't ever actually get lost (could have used a flashlight or player glow just to help see walls and door spaces)
Video coming very soon ;P

Aww, thank you :P
(You call me wholesome, but you're just as wholesome hehe)

Yea, that was the idea we came up with, when you kill a slime, the rest get scared, run away, and hide heheh
You're on to something with the endings ;P (it is possible to make it through the whole game without killing any slimes, sometimes it just requires you to take a hit or two)
I'm glad you liked it :D

Thank you :)
Yea, the jumping wasn't quite as good as it could have been heheh
I'm glad you liked the ending, which one did you get?
(ps: that options menu is deceptive, did you try any of the settings? :P)

Thanks Aklom :D

Thanks Vercyx :)
Yea, the jumping could have been polished a little more haha
I'm glad you liked it nonetheless :P

Thanks :)
Yea, the jumping probably could have been polished up a bit haha
Those grey walls could be broken by hitting them with your pulse or burst (but the little pink slime buddy lies and tells you to find another way ;P)

Thank you, I'm glad you liked it :D

I'm glad you like them, all the art was done by ohbabyitsdamien (he's really good at it hehe)

Thank you, I'm glad you liked it :)

Aweome, let me know what you think once you give it a try!

Oh, yea that would be awesome! :D

Let me know if you need anything from me before you can send a key

This was such a cool little puzzle game! The mysteriousness  surrounding the world and the fox was really interesting and the puzzles were just the right level of difficult for a first chapter.

I look forward to seeing what the 'next world' has in store for us :D
(here's a little video of me trying the game out ;P)

I love the core mechanic of this game and the visual style backs up the execution of that mechanic so well!
I can't wait to see what the full version has to offer! :D

(Here's a little video of my impressions of the game ;P)

This game was a lot of fun and looks fantastic! The mechanics were great and the procedurally generated world felt unique each time yet still felt like a well crafted space.

I look forward to seeing what the full game has in store for us! :D

(Here's a little video of my first experience with the demo ;P)

This is a cool puzzle game concept and I'm keen to see what the full game has to offer (I plan to revisit this once it comes out on steam hehe)

Here's a little video of my impressions of the demo version ;P

This was an experience! I did not expect to feel so moved but by the end I really felt attached to the characters and genuinely teared up.

I loved this a lot and I kinda want to see what else the developers have made :P

(Here's a little video of me playing through the game)

This is a wonderful little window into what looks like it's going to be an amazing game!

I cant wait to see what the full game has in store for us :D

(Here's a little video of my first impressions of the demo ;P)

Yea, I could tell I was 'this' close to getting to the end but I overlooked something that left me stumped hahaha

This demo is super promising, a very meta, funny, point and click game reminiscent of Thimbleweed Park and similar games of old like Sam and Max or Discworld.
I'm curious to see what the full game has in store for us :P

Here's a little video of me trying out the demo

I made a little follow up video, just cause I missed a little bit towards the end of the demo ;P

Hey dude, just thought I'd mention I made that follow up video, level 4 was seriously fun heheh

Thank you! Your game is really good so far! I cant wait to see how your development goes :D