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Many thanks for your support and advice.

I agree that making connections with other VN devs would be a help, but I do think I do need to do more work my social media presence, as well.  I'm not going to pretend it comes easily to me, but I think there are aspects of every job that you invariable don't enjoy, and with any luck, the parts you like outweigh them.

Before, I had the marketing strategy (if you can even call it that) of 'if you build it, they will come' and it seemed to work fine for TROS and my previous, smaller titles.  But the same is not working for Heaven's Grave for whatever reason, and so I need to change things up. Whether getting my studio more visible through social media will help or not I can't say, I doubt it will hurt. 

Yes, I did wonder if it was the fact there are no female LIs in Heaven's Grave that was a factor affect it's performance. It's certainly something to consider for future titles.

And you are not the only one who has suggested doing a TTOW kickstarter instead, since it is most likely the more popular of the two games.

I certainly wouldn't be opposed to the idea, but I do want to do right by those who have been patiently waiting for BFF.

At the moment, unless something significant changes in the next week or so, I will likely do a survey (as I did before with TTOW) and find out who would support either kickstarter, one or the other, or neither and then go from there.

Many thanks again for your kind words and I appreciate the time you took to give feedback on the matter. ^_^

Oh, to be Clear: I'm not saying you shouldn't do social media marketing -- it's obviously Necessary in your particular niche and as you wrote, it can't hurt you at this point. What I'm more so suggesting is to be cognizant of how you approach it. Step up your game(punny)if you believe it's necessary; but I'd also make sure to research given your general audience and those you'd like to target in the future. For example, I run an artist studio and out of ALL the sm options out there, FB is most effective for getting sales and beats other sm sites by Miles. As a small team, wield your energy wisely. Go for the sm sites that will give you the most proverbial 'Bang for you buck'; ask/see what other devs are using that's effective. But also figure out your 'Lines'.

As for Heaven's Grave being GxB only - I mean you're Always going to Limit when you restrict romance options -- but there's a HUGE GxB otome base out there so I don't think that was a major setback. I also believe you mentioned something about an all GxG(which I would support the HECK out of)you had in mind; as long as you provide a fair amount of all options in your games, I don't see an issue.

It's Absolutely Fair that you want to get BFF out for those who've waited; yet I'm worried(as I'm sure you are) you may end up having another HG situation on your hands. A Kickstarter may help - but there seems to be a lot of distrust there. Since ToW is a sequel - at the Very Least you're not starting completely Fresh: You have a Dedicated fanbase (who all have their respective baes) that have already enjoyed RoS and are Very willing to see the Continuation of their adventures. From a Risk standpoint, it's a Lot lower than BFF--given your financial situation. Again - I think a poll/survey is the way to go (to Start) and I hope it gives some valuable insight. Then you can see where the winds are blowing. (If BFF fans are willing to wait if it means getting ToW sooner, etc.)

Ah, okay. Sorry if I misunderstood. And good advice about tailor social media methods/sites depending on the audience.

Yes, I think I am leaning more and more towards a survey to determine which course would be the most well-received. 

It's doesn't guarantee either game will be funded, of course, but if I am going to run a kickstarter, especially now when faith in the platform has been somewhat tarnished, I will need to go with the option that has the best chance of success.