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(+3)

This is amazing! I can't believe this is a jam game considering the amount of polish. The artwork is really amazing, everything moves when you touch it and the music and writing are great. At one point I'm not sure how I died but still, this is amazing. I had no idea that 2D artwork could work this well in a 3D environment.

One minor complaint I have is on the character controller: it feels a bit stiff because there's a short delay from when you push a button and when it starts moving, and a slightly longer delay when it should stop. Also while the side animation puts his feet quite in sync with the ground, the front and back look a bit like he's skating. 

Anyway, great game guys, congratulations!

Thank you SO much! Glad you liked it. You're totally right about the controls :S We figure that out too late thanks to people's feedback.

This is actually all 2D, the 3D effect was made possible by rotating some stuff and use some billboard effect. It was a pain in the ass for the colliders and lights2D which we had to remove, but apart from that it was actually fun to play with this configs.

Really? If you don't mind, could you elaborate a bit on how you obtained that 3D effect? I'm really curious.. Did you move and scale stuff according to the player position or something like that?

(+1)

Yay!

I didn't handle that directly but basically rotate the ground and objects that lay on the ground by 45 degrees. For the object standing on the ground, you don't need any rotation. Pivots for standing objects should be at their bottom. Standing moving objects should move relative to the ground rotation. This way you got that depth effect by moving the camera upward and backward on the ground. The moving objects will need some sort of dynamic adaptation for the order in layer to always appear in the right order.