Couldn't get past the learn to attack phase and I don't even know how I got through the learn to jump one :P
The amount of sliding when moving could be less.
I like the idea of an unhelpful helper!
Criteria | Rank | Score* | Raw Score |
Theme | #265 | 3.143 | 3.143 |
Game Design | #685 | 2.143 | 2.143 |
Overall | #716 | 2.000 | 2.000 |
Audio | #737 | 1.571 | 1.571 |
Fun | #770 | 1.857 | 1.857 |
Innovation | #787 | 1.714 | 1.714 |
Graphics | #853 | 1.571 | 1.571 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Couldn't get past the learn to attack phase and I don't even know how I got through the learn to jump one :P
The amount of sliding when moving could be less.
I like the idea of an unhelpful helper!
Never got past the learn to jump phase. Thought I pressed every button but no dice. Is that part of the lie??
That's a fun idea, but the aniations and visuals at all could be a little bit more polished. After learning how to attack, for example, the sliding movement felt difficult to mater. Maybe it could be nerfed if the amount of enemies was slightly lower.
Thanks for your feed back. I agree the animations and sounds need a lot more work but I could only devoe 1,5 day to this jam and it was my first game. With a full week I could at least have made the animations smoother and find/make better sound effects. For the visuals on the other hand I'll need way more than a week to improve ;) .
Can get a point but if you are beginner good start :)
Can you check my game too?
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