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(+1)

Great game! It is similar to ADOFAI and as a player of the game, I like how you additionally added other components as a twist like the key, door, and spikes! I also enjoyed having to create the path itself in order to reach the end of the level, I think that was nice part of the game (And the editor itself was great!).

For my feedback on the game, and after reading some of the comments already posted below, I think the offbeat movement does ruin the rhythm part of the game and that the dynamic music idea would have been great to fix that, though highly over-scoped for a jam lol. Also, I am extremely bad at puzzle games, so please forgive me, but I did get stuck at level 7 for too long and gave up because for some reason I couldnā€™t figure out how to map the movement right to complete the level!

In any case, this is a highly polished game and additionally has tons of potential for expanding as a nice twist to ADOFAI!

(+1)

Thanks a lot for your feedback!

Donā€™t feel bad by any means, level 7 is a bit obscure, youā€™re supposed to activate the trap with Orby, which is immune to it, so that Ghosty can then go through it safely. The concept could surely have been introduced better, but we had to rush the levels since we spent so much time building the rest of the systems ><

In any case, Iā€™m so glad that you enjoyed the game and liked the twists we added as a fellow ADOFAI player! After the JAM ends, we plan on fixing some issues and implementing some elements that we didnā€™t have time to include, so stay tuned ^^!