It's always those dang overhangs! Well, I'll have a patch up ASAP.
If you use potions at this point, I won't blame you one bit. This fight will be brutal without them.
I think I can stick with the Gleamsand strat. Trying to get those final keys is the main issue.
The Sky Mantid's Ambush Stance is activating when itself is attacked, that's fine, it counts as its own ally. But, Friend Defender will get Brill killed due to a Blocking Brill taking a hit for Vantus, not counting as blocking for Counter Fell Claws? While if it hits Vantus alone, Vantus only takes 21 damage or so.
I've gotta sleep for an early thing tomorrow, so goodnight!
Thanks! I did have a good night! And updated! Unfortunately, Sky Mantids don't block like normal or at least as I expected?
They die after blocking everything they can, not just to the limit of their HP?
Anyway, https://drive.google.com/file/d/161esjbaGirDs1KfG2is7kOyHiItkiWeB/view?usp=shari...
Where Brill gets shocked when entering next battle due to some lingering Fog Elemental lightning status that doesn't show in her status list.
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Getting the Jacket chest calls it a Jacker, but in inventory it's a Jacket?
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Weird targeting reticule at left:
Hmm. The visual bugs and strange popups might be related. Brill doesn't take any damage from the lightning, but I'll keep this in mind for a larger bugfix when I've got more time.
The chest dialogue is a typo, and the strange cursor is a misaimed Set Event Location call. I'll have a fix up for these soon. As for the Mantid, taking every single hit when covering allies is intentional.
Ah, whoops. That's probably a turn counter from another state, likely from the plugin that adds the state counters. I'll add that to the list of graphical bugs I should probably look at for 0.3.7. (I could also probably take another look at how states are displayed- there could definitely stand to be less clutter in the Action Meter area.)
Thought so! ... Sometimes, the Current Final Boss doesn't go to his second phase right:
Spoiler
Burns are annoying. I can usually get past the first phase no matter how I do it. ... Mythril Robe is great!
Spoilers
That is, he stays dead and only is revived later, by Green Midboss, to ~100 HP.
Might actually not use any of the top floor gear, and go with a slight, healy variant of my Midboss-beater set.