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(4 edits) (+1)

Thanks! I did have a good night! And updated! Unfortunately, Sky Mantids don't block like normal or at least as I expected?

They die after blocking everything they can, not just to the limit of their HP?

Anyway, https://drive.google.com/file/d/161esjbaGirDs1KfG2is7kOyHiItkiWeB/view?usp=shari...

Where Brill gets shocked when entering next battle due to some lingering Fog Elemental lightning status that doesn't show in her status list.
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Getting the Jacket chest calls it a Jacker, but in inventory it's a Jacket?

...

Weird targeting reticule at left:


(+1)

Hmm. The visual bugs and strange popups might be related. Brill doesn't take any damage from the lightning, but I'll keep this in mind for a larger bugfix when I've got more time.

The chest dialogue is a typo, and the strange cursor is a misaimed Set Event Location call. I'll have a fix up for these soon. As for the Mantid, taking every single hit  when covering allies is intentional.

(1 edit) (+1)

Had to try a few times, but I think I've got something that'll let me win!

Spoilers ahead or something, but what's with the green 3 partially inside Brill's HP meter at the bottom?

EDIT: Oh, it's from the ATK up 150%, but the icon has vanished because there's too many!

Spoilers


Spoilers



(+1)

Ah, whoops. That's probably a turn counter from another state, likely from the plugin that adds the state counters. I'll add that to the list of graphical bugs I should probably look at for 0.3.7. (I could also probably take another look at how states are displayed- there could definitely stand to be less clutter in the Action Meter area.)

(5 edits) (+1)

Thought so! ... Sometimes, the Current Final Boss doesn't go to his second phase right:
Spoiler

Burns are annoying. I can usually get past the first phase no matter how I do it. ... Mythril Robe is great!




Spoilers

That is, he stays dead and only is revived later, by Green Midboss, to ~100 HP.

Might actually not use any of the top floor gear, and go with a slight, healy variant of my Midboss-beater set.

(+1)

Well, shoot, there's a missing state assignment! All right, that's easily fixable. I'll put out a patch for that too.

(+1)

Thanks! ... Have I gotten all the Life Gems? Just want 1 more HP so the 1/4 point of my Max HP (Currently 43.25 out of 173) isn't right on the Ring of Endurance point of 43 HP.

(2 edits) (+1)

There should be 5 HP worth of Life Gems hidden around the third dungeon. SPOILERS AHEAD:

(EDIT: Man, some spoiler tags would be nice...)

SPOILERS:

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SPOILERS:

There's a +1 Gem behind each of the 4-lever gates, a +2 Gem near the Fairy Ring, and another +1 Gem hidden on the fourth floor.

(6 edits) (+1)

EDIT: The 5th floor's left 4 Switch door doesn't have the lock indicator gems?

EDIT 2: Interesting that Regen Rings and Restoration Medal regens don't merge.

EDIT 3: Almost beat the "final" boss. But did a whoopsie in timing my blocks and stuff. Healing is pretty good for the final battle.

The red chests! That makes sense, colors and all! And I've got'em all those that you listed! Well, at least I can swap out a Defense Focus for a Heartbeat which net me both more HP and but the same DEF, thanks to the Ring of Endurance.

Ooh, flickering Heartbeats, when damaged, makes me lose 1 Current HP each time when I put it back on~! Weird?

I guess there's only 1 Ring of Endurance in the game? It's too powerful to have more of them, I guess!

(+1)

Ah, must've forgotten the lock gems on the left side. Those will be added in properly with the next patch!

I'll look into Heartbeat later as well- as a rough guess, it might be related to the Master's Gift multiplying Max HP.