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(+2)

Thanks so much!

To clarify, do you mean that the sliders felt clunky in the sense that they didn’t slide smoothly or just that sliders don’t feel like the best UI option for this in general?

Also, the perspective of the slope when editing the level is more of a head on (i.e. not -y but either -x or -z). That’s a good point though that it could be more clear what you’re looking at. We decided to go with an orthographic view just to eliminate weirdness with the depth of the slope and make it more clear that the waves you were selecting were taking form on the slope itself, but there’s also trade-offs there, I suppose. Regardless, this is good food for thought, thanks for the feedback!

(+1)

To get specific with the sliders, I think I found them to be too short to give fine control. So I treated them as binary switches, assuming the desirable result was at one end or the other, not something in the middle. If the optimal solution for a level is at the ends of the sliders, though, then maybe it doesn't make sense to provide sliders? I'm not sure.

(+1)

Ah, I definitely tried to make it difficult, if not impossible, to solve later levels by just pushing the sliders to one end or the other. In the later levels there are also more complicated wave tables with very distinct intermediate shapes. But it was hard to know how many solutions a given level would have, not to mention the uncertainty added by the non-deterministic physics.

But it’s something for consider if I revisit this down the road. Thanks for taking the time to clarify!