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I really love mazes and maze generation so I was excited to see this game. I liked the chasers as a mechanic and I think it was an interesting choice to not have them kill you. What maze generation technique did you use? This page has some really cool visualizations of some different techiques.

https://bost.ocks.org/mike/algorithms/

(+1)

Thanks for playing. The top difficulty makes them kill you. Wanted to make the lower difficulties for more casual gamers.
I did all the algorithms myself on the fly - basically setup all the all odds squares as open then removed walls until there are no walls to remove with out creating a loop.
I will take a look at the links sure this method is described there, thanks for sharing.