I really like the blend of 2D and 3D. The bosses were pretty fun; I had trouble with the third boss for a while because it isn't obvious that the player can stand on the speaker as a platform. There's also some delay with the slam and jump that make them a bit difficult to control.
Play game
No Rats Were Harmed in the Making of This Game's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| ART / VISUALS | #76 | 3.750 | 3.750 |
| FUN | #108 | 3.083 | 3.083 |
| USE OF THEME | #110 | 3.000 | 3.000 |
| BOSS DESIGN | #120 | 3.000 | 3.000 |
| Overall | #131 | 3.014 | 3.014 |
| SOUNDS / MUSIC | #184 | 2.667 | 2.667 |
| CONTROLS | #201 | 2.583 | 2.583 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game's take on the theme
The game revolves around a ticket exchange with the prize counter to unlock additional boss fights, you and the boss exchange a shared health pool back and forth as you attack one another, and you exchange enemy projectiles into your own attacks
Did your team create the vast majority of art and music during the game jam?
Yes
Did your game use PlusMusic?
No
Did your game use Playroom?
No
Did your game use generative AI art?
No


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