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A jam submission

Rule of ThreesView game page

A wonky puzzle game made in three hours for Trijam #256
Submitted by Fodi — 4 minutes, 9 seconds before the deadline
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Rule of Threes's itch.io page

Results

CriteriaRankScore*Raw Score
How well does the game fit the themes?#353.2223.222
Gameplay#422.6672.667
Visuals#472.4442.444
How much do you enjoy the game overall?#482.3332.333
Overall#502.3562.356
Audio#561.1111.111

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How long was your dev time?
Just below 3 hours (stream archive link on game page)

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Comments

Submitted

Pretty interesting. I do think I found a few bugs though. But a neat idea!

Developer

Thanks for playing! If the bugs are not related to the level generation (which I’m definitely going to rewrite from scratch due to the ambiguous layout issues), I’d love to hear what bugs you’ve encountered so I can squeeze them as well :)

Submitted

I played a 5x5 that worked great, but I did a 7x7 where some of what should have been sets didn't work. Like a pink 1 2 3 that just wouldn't go, or 3 circles etc. Valid sets that just weren't working.

Developer (1 edit) (+1)

Oh yeah, that’s due to the issue with the level generator. When the jam’s voting period is over, I’m going to have another crack at rewriting it so things like that shouldn’t happen. Thanks for the feedback :)

Submitted

I really struggled to understand the association rules + some "right" associations that did not work ==> a bit of frustration.

Bu I completely understand the difficulty of the generating algorithm. A nice idea that could be worth a follow-up

Developer

That’s the plan! :) Thanks for taking time to try my game, I hope it wasn’t too frustrating :)

Submitted(+1)

No, nothing serious lol, but I wanted to give you the feedback (and give you courage to work on it ? ;) )

Submitted

I thought i had it, then i did not, and then i finally got it, and hey! it is pretty clever! level design can get better but this is amazing for 3 hours!

Developer

Thank you so much! I’m definitely going to have another crack at that pesky level generator.

Submitted

Nice puzzle! In bigger grids, it becomes a bit too hard to try to guess which element belong together, I had to switch sometimes to another element with the exact same number&shape&color to complete the sequence, while I had the correct stratey. But other than that it’s really nice!

Developer

Thanks for playing! :) Indeed I will have to figure out a new level generator algo that never produces ā€œduplicateā€ objects. I kinda punched above my weight with this idea considering the 3-hour restriction :)

Submitted

The idea is here and great. But it needs to shine MORE! 

I think that you should be more permisive in the group that the player can make. In some levels, 3 numbers, same color and same shape didn't create a group. It create a frustration: I think it should: the player will have to retry/under if they can't finish the level. It will still create a frustration but not against the game šŸ˜‚

Congrats for this nice idea šŸ‘

Developer

Thanks for the feedback, I couldn’t agree more! I managed to squeeze in a redo of the level creating algorithm, but it’s still far from perfect, my plan is to have completely non-ambiguous levels where there are no exact duplicates of objects and no ambiguous situations either. I just have to figure out how to do that :)