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Hi there! Thanks for the feedback, happy to hear you enjoy the assets!

Let’s figure this out together. Scaling grids can be confusing across different Game IDEs. To understand your request better, could you tell me:

• What game engine are you using (e.g., Unity, Godot)? • Do you have any specific documentation you’re following for the import process?

Knowing these details will help me offer the best advice on grid scaling for your particular setup.


If you’re using Unity, check out this asset pack specifically designed for Unity’s Tilemap component: https://devilsworkshop.itch.io/isometric-tiles-pixel-art

It should import smoothly and work well with your project.

Let me know if you have any other questions or need further help.

I am using unity, sorry i forgot to include that.

Also thank you for the answer.

(2 edits)

Also when I meant grid scale I meant the scale of the grid so I could align the blocks like in the image. I have another issue, when I try to place blocks around a different block it doesn't place it where I want it. Just look at the image. Thank you!

Got it. You are currently using Unity’s Tilemap component to make a isometric scene. Have you tried the other pack on your project?

https://devilsworkshop.itch.io/isometric-tiles-pixel-art

Yah I used the other one but I was having the same problem.

Do you think you can share this project with me. If yes, can you upload to dropbox or something similar for me to download?

Didn’t hear from you and assumed that everything worked.

If ‘no’ I found a solution that one of the Unity users posted

I noticed many people commented that those tiles do not match well in the unity tilemap. The simple truth is that those cubes are drawn under a 120-degree isometric view, while the unit isometric grid by default is under a 135-degree view(commonly used in many pixel games and tutorials). So if you don’t want to reshape the pictures but just want them to match well, simply create tilemap-> isometric z as y, and set the grid cell size to X:1, Y:0.57735(instead of 0.5), Z:1, this will set your unity isometric tilemap under 120-degree as well. Then your tiles should match perfectly in the game! Noted that I found in order to make tiles sort correctly in this case, you will need to go to Edit-> Project Setting->Graphs -> Camera settings set transparency set mode to “Custom Axis” and Transparency sort axis as X:0 Y:1 Z:-0.5 (instead of -0.25/26)