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(2 edits)

Also when I meant grid scale I meant the scale of the grid so I could align the blocks like in the image. I have another issue, when I try to place blocks around a different block it doesn't place it where I want it. Just look at the image. Thank you!

Got it. You are currently using Unity’s Tilemap component to make a isometric scene. Have you tried the other pack on your project?

https://devilsworkshop.itch.io/isometric-tiles-pixel-art

Yah I used the other one but I was having the same problem.

Do you think you can share this project with me. If yes, can you upload to dropbox or something similar for me to download?

(+1)

Didn’t hear from you and assumed that everything worked.

If ‘no’ I found a solution that one of the Unity users posted

I noticed many people commented that those tiles do not match well in the unity tilemap. The simple truth is that those cubes are drawn under a 120-degree isometric view, while the unit isometric grid by default is under a 135-degree view(commonly used in many pixel games and tutorials). So if you don’t want to reshape the pictures but just want them to match well, simply create tilemap-> isometric z as y, and set the grid cell size to X:1, Y:0.57735(instead of 0.5), Z:1, this will set your unity isometric tilemap under 120-degree as well. Then your tiles should match perfectly in the game! Noted that I found in order to make tiles sort correctly in this case, you will need to go to Edit-> Project Setting->Graphs -> Camera settings set transparency set mode to “Custom Axis” and Transparency sort axis as X:0 Y:1 Z:-0.5 (instead of -0.25/26)