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(+2)

I like the idea and the design in general, however I have two big issues (not including getting stuck in that level where you've got to push an archer onto a pressure plate, he slid out of screen when I tried to get back to his left side)  :

- The color palette. The elements of the level and interface are way too indiscernable from one another. You need a few bright / warm colors here and there. Going only grey and one color makes it hard to see what you're supposed to see.

- No keybinds. I have an AZERTY keyboard so using dash while moving was basically impossible.

Otherwise I think the idea of a constantly changing dungeon crawler game (sortof) has a lot of potential.

I'm also looking for criticism on my own game if you like RTSs.

(+1)

Thanks for your feedback, man!

I didn't know about AZERTY type of keyboards so I will try make controls suit for every keyboard next time.
As well as trying to make color palette more user-friendly.

(+1)

Ahah yeah AZERTY is a very French thing I believe. Kind of a pain in the butt for us game devs ! It's completely forgivable you assume everyone has QWERTY, especially for a game jam, so  it didn't cost you anything in my rating.