Hello, My Name is Selric.
Your Game Raft is very cool i played it much time. I would support you with a little donation but i can pay only with paysafecard.
It would be great if you could make this.
PS: sorry for my very bad English.
An Oceanic Survival Game · By
If the underwater idea is going to be implemented it would be cool to have items/accessories/WEAPONS that are only obtainable as secrets that you have to find underwater in certain areas. Kind of like easter eggs that have to be found but the weapons can have different rarity levels and looks. Something i wanted to throw in :)
How about a floor with a hole in it so you can build a ladder or get water for your water pourifier inside your home. I wanted to make a hole in the corner of the house so i can easy get water, but when i do there becomes a big gap with no walls or floor. It could be better if you could make just a floor with a hole in it, so you still can put walls on it and get water or even fish.
Estuviera bueno que hicieran el mapa mucho más grande, con grande me refiero a muchos kilómetros!!! Donde hayan muchos barcos ( hundidos ), de donde saques recursos raros, se me ocurre una idea que creo que les va a gustar: que haya un barco grande, muy grande, donde halla una puerta secreta que tengas que abrir para descubrir el secreto del barco, a lo que me refiero es que agreguen una historia, no solo que sea un simple juego de Survival, sino que tenga un historia.
Otra cosa que estaría bueno es que hallan islas pequeñas e islas grandes, con animales, recursos, minas con minerales, que hayan diferentes tipos de islas, por ejemplo: en una isla volcánica extraigas piedra volcánica para construir un muro de piedra para tu casa, y que en una isla de bosque o selva consigas carne de diferentes animales o madera, etc...
PD: pónganle físicas realistas al juego, ya que no es para nada real que puedas hacer una balsa enorme y que flote, una balsa edificio!!! Esta bueno que un juego tenga un toque ir-realista pero no cosas exageradas como una balsa que llega al espacio :D
PD2: el SkyBox es muy chico y sí subes a mucha altura se ve el Alpha de la Textura del cielo, sería mejor que el cielo no fuera una imagén sino que sea una simulación, que la simulación dependa de las opciones gráficas que elegiste, por ejemplo: si tenes una pc lenta elijas una resolución gráfica más baja, en consecuencia las nubes van a desaparecer o van a ser planas ( no volumétricas ), en el caso de que nuestra pc sea de la Nasa :D las nubes volumétricas ( 3D ) y todas las simulaciones como los rayos solares, niebla, ciclo lunar, estrellas, etc... van a estar activados. Es bueno que usen Unity porque no tiene tantos problemas de mala optimización como UnrealEngine 4 u otros Motores de Vídeo-juegos. Supongo que estén usando Blender para hacer los modelos 3D.
Contéstenme por favor! :)
I think Later on In the Game There Should Be Away were you can stop the shark, maybe not for good but away to stop it for a certain amount of time so you can focus on building up your raft and resources, i also think there should be a unlock system were you can unlock things for your raft as you go along playing the game
Night and Day. Have a day counter. Every ten days your raft should be attacked by multiple sharks the amount of sharks should get larger every ten days. You should get cold at night so you need clothes/fire. In the day it should get too hot so you need to find shade or make a fan from palm leaves/ light clothing made from thatch.
I've had time to read through some of the posts but not all, so sorry in advance if any of these have been mentioned or already planned.
Quick thanks:
Loving this game so far, well done to the team for trying to keep up with our demands - it's just cause the game is so addictive despite how early on it is!
A few suggestions: (I tried to keep them simpler to be more realistic)
1. Durability on items, and repair.
2. Chance for crabs in nets that you have to kill as they'll attack you.
3. Spear upgrade (could make a workbench for upgrades, and then pebbles to barrels to make sharpening stone) and weapon variants (like a retrievable javelin using rope that could be used at range to deter sharks for a bit).
4. Seagull/ seabirds that steal your potatoes/ food.
5. Better night/ day cycle and torches/ fire and cold damage? Means that it would make it challenging to fend off sharks at night.
6. Other survivors adrift, so when/ if you save them you have to have enough food and water to keep them alive too!
7. Beds to rest in (getting tired causes fatigue) and then when you're resting other survivors would fend off base)
8. TRAPS/ bait - to ward off sharks
9. Lobster cages.
10. Rain? Only problem then is teh lagg 😭
11. Reel in fishing line not knowing what's on it and then a fairly high possibility for a swordfish or something (just more damage sources basically
12. More woodwork, more craftables
13. Shipwrecks (to find linen, different timber that is more durable and just other shiz)
14. A floating football to draw a smiley face on 😂
15. Lightning and then water bucket?
16. A happiness factor?
17. First aid (bandages from lines, using saltwater as an antiseptic - which makes it useful again after coconuts, yay!)
These last 4 are a little more ridiculous, though some of the previous were too...
1. Islands! As you are drifting you spot them, or you could just build a boat and keep going until you find them! But make them uninhabitable at night or something (monkeys/ crabs/ whatever) and then be able to anchor raft so as not to find it gone when you leave the island :L
Islands could have hostile natives and stuff too? You could make seeds only available on islands?
2. Pirates! I won't say anymore because it might make you cry.
3. I know it's been said before, but the option to co-op with a friends or two - hosting with hamachi or something?
4. Mini games and scoreboards? That's a meh one, but the catching of shiz as it goes by was almost a game in itself 😂