yes, to give the specifics, if you die while having No saves at all in the game the quest log from the previous game is still there when you start a new game. Through testing even if you just backed out to the main menu with no saves you could stack the opening quest over and over again. So it seems to be some issue with the quest being given without their technically being a saved file. Though I am unsure as I haven’t looked at the code myself. Sorry for the late replay.
Viewing post in RPG Maker MZ Plugin: QuestLog comments
some more pertinent information, when closing the executable, the stacked quests do go away, so I don’t think it’s unsolvable as it isn’t technically “saved” information. I think it may be that an unsaved games data is essentially saved in an invisible slot and making a new game “loads” into that slot without clearing the data from plug ins maybe? That’s my current hypothesis.
I do not have any other plug ins in my game but maybe I have edited a system setting, or it may be the device i tested it on, as when testing it on a different device I did not find this error. I'm sorry to have given you the runaround, I think it may have just been a hardware issue on the end of the computer i played it on honestly. I think for now, don't worry about it, I will let you know if I run into it in the future again. but I think it might have just been a one time occurrence as I haven't gotten it to happen again myself after restarting my computer.