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WinterDream Games Creator

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A member registered Jun 29, 2023 · View creator page →

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Recent community posts

You can disable exp and manually add / remove skills

Mhhh, forgot about that text, I will see if I can add it in a future release

Do not attempt to manually edit the JSON file, simply use the plugin from RPG Maker MZ and add the achievements with the plugin commands

Thanks for the report, I'll try to look into it as soon as possible

When you create the menu button for the achievements, in the script parameter you have to use:


SceneManager.push(SceneManager.Scene_WDAchi);

I've a Discord, you can find the invite in my itch page or in the plugin info ;)

Oh, if you meant that you want to use them in the attack formula (like a.atk - b.def) then it's already possible, I thought you was talking about changing the battle menu :)

I'll need to run some tests as that message should only appear if the value is "null", not 0

Hi!

It's compatible with VS, for the SRPG plugin I've no informations on that, sorry

As for now there is no option to integrate it in the battle system yje way you intend, I might add it to the toDo list :)

Do you have any kind of custom HUD on your map? Tracing HUD size are left standard? In the game the player has regular access to the "track quest" command?


If it's all yes I need a screenshot on the plugin parameters of the HUD tracking and of the HUD options you set in "Add Quest"

No problems! :)

If you make updates it would be best to use Plugin Command --> Add Text Block instead of changing the entry from the database, this should avoid any potential problem with savefiles ;)

Yes, there is a parameter in the Category options -> Progress options  -> Don't show progression. What do you mean that it breaks if removed?

There is no limits to the dynamics blocks but a huge amoutn of them (20+) could lead to some minor issues when it comes to scrolling precision

Interesting, I see now how the tracking HUD could do that, will think about a solution to hide it when messages comes up on the screen 🙂


Sorry but I doubt this is an issue that comes from the QuestLog plugin, at least without any clear interaction with other plugins for two reasons. 1) QuestLog doesn't interact with any instance of the showChoice functionality 2) Let alone for the command menu, the QuestLog plugins lives in his own Scene that is deleted from the game once exited. Try to see if it happens in a vanilla project

If you tell me what is this incompatible plugin I may look into the source of the conflict

If you mean multiple objectives like a to-do list, that's not a function. You can track the progress of the player by manually changing the description

Shoot! Thanks for the comprehensive report, I'll release a patch tomorrow 🤗

Yes, since VS modify many core functions it's better to place Factions below VS :)

Here!
https://winterdreamgamescreator.itch.io/rpg-maker-mz-plugin-questlog/devlog/9474...

Hi! I've noted the bug and will release a patch ASAP, thanks for the comment!

When this kind of error appears it means that nothing is passed to the text analyser, double check that if you leave anything blank (ANY field like giver, area, description, ...) you still need to open the text input and press Ok. Never remove something using canc or delete from the fields (99% that's what causes the problem)

If you are using Visustella it's a common bug (of VS, not mine).
You can solve it by going in the data folder, create a copy of WD_ControlsBinder.json and name the copy Test_WD_ControlsBinder.json 

No, it doesn't work because you search for a specific tag name and as for V1.0 there is only 1 tag allowed. I might add a multiple tag search (like <WD_Items:name1,name2> in the a future v1.1 but for now I fear there is no way to add multiple tags on an item :(

Thanks, hopefully it'll be soon 🔜 

I can guarantee that it work with the BASE suit of VS, but I have no way to control the deepest paid tier, that's not something in my control

Just to make sure, the "item" version is the light free option of my plugin, the premium has Plugin Parameters entries to set up the Relations :)

Letìs focus on v2.0, then I'll see what features to add :D

Yeah, contact me on discord (winthorp) or mail winterdreamgamecreator@gmail.com and I see if I can make them work. By the behaviour when moving up or down it looks like they are both trying to use the same RMMZ function

(1 edit)

It depends on how Visustella Picture Choice works, if it overrides the choice code then it's not compatible. I'll try to download it and see if it can work together


EDIT: I see it's a premium plugin from Visustella, so I can't do anything, only thing I can suggest is to push up my plugin in the plugin order and see if it solve the issue, meanwhile I'll try to push the general compatibility

You are welcome :) Happy to help if I can, and thank you ^^

The Manual Buff Command fix is in the version 2.0.3, your project runs the 2.0.2 😅

In the project you sent me the problem is simply that Skill 7 is called when there are only 2 skills, I created 7 skills and everything works :)

I requested the access 🙂

Sorry I didn't see the message about the blank project, yes, send me the link please so I can take a look 🙂

I'm afraid you have an incompatible plugin installed, RPG Stats & Skill takes over the original RPG Maker damage function to incorporate stats and skill in the damage formula, if another plugin changes it then there is a conflict 

I'll try to look into it better once home 🙂

Sure, I'll add it to the To Do list 🙂

That's strange, the error is specific for a blank (undefined) swtich or switch ID equal or less than 0 and from your screenshot it's not like that

I created a check with the same configuration but didn't get any error 🤔

You can already change the window skin in the current version with the plugin parameters, no JavaScript needed, just a window skin file to place in the /system folder

Also you can change the RGB tone (from 0 (min) to 255 (max)) always from plugin parameters 

I can think about adding the opacity option in v2.0 🙂

Go store a stat/skill into a variable, use the "Get Character Info" command :)



V2.0 will have a "Detailed Log" for Quests, if a player clicks on the Quest it will open a sort of diary for said quest and you can add everything you want to it :)

It was a bug, deployed 2.0.3 to fix it, thanks again :D

I'll try to add the "party leader" option in the future but for what you are trying to achieve it isn't easier to use the "Other events Phase" of the Skill Check and adjust the bonus/malus based on a switch or variable? For example if Switch 5: Cursed is ON then -2 to the check