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WinterDream Games Creator

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A member registered Jun 29, 2023 · View creator page →

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I'm working on it, fixed the frames, thanks a lot!
As for the spaces, sadly the RMMZ header won't let me add " hours" or " and " but it trims the spaces, so you have to add them manually but it's doable. I don't use auto space because a dev might want to write it as 27h:30m

About the "Out of range value" are you talking about variables? Because there is already a "return 0" option as error handling, if it's about a switch, I didn't add an error handling as it's a true or false value, there isn't a default, but I could make the dev choose

The old save removal is a good suggestion and quite an easy one, I'll add it

And yeah, the pruning might be a little more trickier to implement but actually useful for saveData size

About the importing an imported data... mmhhh.. good question, this actually could be useful in a 3+ chapter game, now what is the answer? Simply clipping any older data (and leave up to the dev how to pass those informations) or enable a layers of old saves? I'll think about it!

So an "Actor by Variable" option would be enough? It's a doable feature!

(1 edit)

Actually you can already create that system with the plugin without manually reading the stat, the custom classes do just that, they can link base MZ parameters like HP to relevant stats with custom formulas 

But also you can manually read a stat or skill with the plugin command "retrieve stat/skill" (name could be a little different, I'm not at my PC rn)

Really thank you for the great post, sadly it came in a time when I was forced to a stop an overlooked it, I'll implement the bug fix and find a way to get the suggestions in!

You can contact me on the Discord channel or via mail at winterdreamgamecreator@gmail.com 


I'll try to look into it

I'm working on a centralised language selector using WD_Core, it will take a while though 😅

You can simply select no icon to avoid seeing it in the Description (index 0)

As for the other two question, at the moment there is no way to do so, may add it in the future versions

I could add it to the future release, thanks for the suggestion 

I'll look into it to see if some new bug has emerged, just to be sure, did you correctly set the success threshold of the d10? Maybe it's too low and it always gives success

Yes, every stat has the option to override the general rules when you create it, so if the general rule states that Stats have a limit of 20 points, you can create a specific stat with a limit of 60 points

Sorry for the huge delay in addressing this bug, now it has been solved

https://winterdreamgamescreator.itch.io/rpg-maker-mz-plugin-rpg-style-stats-and-...

Sorry for the huge delay in addressing this bug, now it's solved
https://winterdreamgamescreator.itch.io/rpg-maker-mz-plugin-rpg-style-stats-and-...

Nothing wrong, there was a bug in version 2.1, now it has been addressed, sorry for the wait

https://winterdreamgamescreator.itch.io/rpg-maker-mz-plugin-rpg-style-stats-and-...

Sorry for the delay in the reply but I couldn't log in.

What you describe is an odd behaviour, does it happen with ONLY the conditional choice plugin enabled or are you using other text/choice plugins?

Sorry for the delay in the reply!
No, at the moment there is no way to check for local switches but it can be a feature for the future

Those are royalty free images and they come unaltered, only resized

You can disable exp and manually add / remove skills

Mhhh, forgot about that text, I will see if I can add it in a future release

Do not attempt to manually edit the JSON file, simply use the plugin from RPG Maker MZ and add the achievements with the plugin commands

Thanks for the report, I'll try to look into it as soon as possible

When you create the menu button for the achievements, in the script parameter you have to use:


SceneManager.push(SceneManager.Scene_WDAchi);

I've a Discord, you can find the invite in my itch page or in the plugin info ;)

Oh, if you meant that you want to use them in the attack formula (like a.atk - b.def) then it's already possible, I thought you was talking about changing the battle menu :)

I'll need to run some tests as that message should only appear if the value is "null", not 0

Hi!

It's compatible with VS, for the SRPG plugin I've no informations on that, sorry

As for now there is no option to integrate it in the battle system yje way you intend, I might add it to the toDo list :)

Do you have any kind of custom HUD on your map? Tracing HUD size are left standard? In the game the player has regular access to the "track quest" command?


If it's all yes I need a screenshot on the plugin parameters of the HUD tracking and of the HUD options you set in "Add Quest"

No problems! :)

If you make updates it would be best to use Plugin Command --> Add Text Block instead of changing the entry from the database, this should avoid any potential problem with savefiles ;)

Yes, there is a parameter in the Category options -> Progress options  -> Don't show progression. What do you mean that it breaks if removed?

There is no limits to the dynamics blocks but a huge amoutn of them (20+) could lead to some minor issues when it comes to scrolling precision

Interesting, I see now how the tracking HUD could do that, will think about a solution to hide it when messages comes up on the screen 🙂


Sorry but I doubt this is an issue that comes from the QuestLog plugin, at least without any clear interaction with other plugins for two reasons. 1) QuestLog doesn't interact with any instance of the showChoice functionality 2) Let alone for the command menu, the QuestLog plugins lives in his own Scene that is deleted from the game once exited. Try to see if it happens in a vanilla project

If you tell me what is this incompatible plugin I may look into the source of the conflict

If you mean multiple objectives like a to-do list, that's not a function. You can track the progress of the player by manually changing the description

Shoot! Thanks for the comprehensive report, I'll release a patch tomorrow 🤗

Yes, since VS modify many core functions it's better to place Factions below VS :)

Here!
https://winterdreamgamescreator.itch.io/rpg-maker-mz-plugin-questlog/devlog/9474...

Hi! I've noted the bug and will release a patch ASAP, thanks for the comment!

When this kind of error appears it means that nothing is passed to the text analyser, double check that if you leave anything blank (ANY field like giver, area, description, ...) you still need to open the text input and press Ok. Never remove something using canc or delete from the fields (99% that's what causes the problem)

If you are using Visustella it's a common bug (of VS, not mine).
You can solve it by going in the data folder, create a copy of WD_ControlsBinder.json and name the copy Test_WD_ControlsBinder.json 

No, it doesn't work because you search for a specific tag name and as for V1.0 there is only 1 tag allowed. I might add a multiple tag search (like <WD_Items:name1,name2> in the a future v1.1 but for now I fear there is no way to add multiple tags on an item :(

Thanks, hopefully it'll be soon 🔜