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WinterDream Games Creator

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A member registered Jun 29, 2023 · View creator page →

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No worries at all 😁

I'll look into it, maybe I forgot to add a class change when it's event driven, it's pretty complex how classes are handled in the plugin 

If you want it to be referenced all game long, no, it's not possible in this version but could be a nice upgrade to implement in the future 

A workaround is to have skills locked and when you let the the player level up the stats you run a check by retrieving the stats values and adjusting the skills based on them


If the player is free to modify the stats anytime during the game then it's not possible at the moment 

(1 edit)

Yep, bracketse are little tricky at first, especially the double at the end.

Just a little correction, <<[i[7]]>> stands for "Deactivate the choice if the player has item 7" if you want to make it selectable when the player has item 7 then it's <<[!i[7]]>>

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I see, it means that message actions touches some core functions of mz, that usually is powerful but leads to incompatibility issues, I'll take a look at the code to see if there is a workaround 😉

Yeah, that would probably be it, especially with Autowrap. Does it clash even if you switch the settings from autowrap to manual?

There is no label, just use the main page for the plugin and it download the latest


Here is a video from download to game start, goodbye

(2 edits)

This is the old version from 1 year ago, download 1.3 from the main page as I already said.

Core + Quest right now works perfectly as I tested them from Itch

It's quite apparent that you didn't follow this 3 steps as I downloaded Core and Quest from Itch right now, put them in a vanilla project and they work.  So I repeat, download Core v1.3 as that error appears only with Core 1.2 and below.

I repeat: I downloaded them from Itch, now, I didn't use my own files, and they work!

(1 edit)

1) Have you downloaded WD_Core?

2) Have you downloaded the LATEST WD_Core?

3) Have you placed WD_Core above WD_Quest?

That way the plugin won't "suck"


Pretty sure you missed number 2 :P

Here it comes!
https://winterdreamgamescreator.itch.io/rpg-maker-mz-plugin-import-prequel-saves...

The autowrap works when you have a long description and it breaks it down in different lines.

The text starts with the font size you set in the parameters (Quest Description Font Size) and it's resized or broke in different lines only if the text is too big for the window

(1 edit)

You can disable wrapping in Quest Log plugin and use alternative resize options or manual text size


Edit: But I don't understandewhat's the problem, I doubt GALV plugin has nothing to do with the quest text boxes and the autowrap isn't used anywhere else than the quest window

I'm working on it, fixed the frames, thanks a lot!
As for the spaces, sadly the RMMZ header won't let me add " hours" or " and " but it trims the spaces, so you have to add them manually but it's doable. I don't use auto space because a dev might want to write it as 27h:30m

About the "Out of range value" are you talking about variables? Because there is already a "return 0" option as error handling, if it's about a switch, I didn't add an error handling as it's a true or false value, there isn't a default, but I could make the dev choose

The old save removal is a good suggestion and quite an easy one, I'll add it

And yeah, the pruning might be a little more trickier to implement but actually useful for saveData size

About the importing an imported data... mmhhh.. good question, this actually could be useful in a 3+ chapter game, now what is the answer? Simply clipping any older data (and leave up to the dev how to pass those informations) or enable a layers of old saves? I'll think about it!

So an "Actor by Variable" option would be enough? It's a doable feature!

(1 edit)

Actually you can already create that system with the plugin without manually reading the stat, the custom classes do just that, they can link base MZ parameters like HP to relevant stats with custom formulas 

But also you can manually read a stat or skill with the plugin command "retrieve stat/skill" (name could be a little different, I'm not at my PC rn)

Really thank you for the great post, sadly it came in a time when I was forced to a stop an overlooked it, I'll implement the bug fix and find a way to get the suggestions in!

You can contact me on the Discord channel or via mail at winterdreamgamecreator@gmail.com 


I'll try to look into it

I'm working on a centralised language selector using WD_Core, it will take a while though 😅

You can simply select no icon to avoid seeing it in the Description (index 0)

As for the other two question, at the moment there is no way to do so, may add it in the future versions

I could add it to the future release, thanks for the suggestion 

I'll look into it to see if some new bug has emerged, just to be sure, did you correctly set the success threshold of the d10? Maybe it's too low and it always gives success

Yes, every stat has the option to override the general rules when you create it, so if the general rule states that Stats have a limit of 20 points, you can create a specific stat with a limit of 60 points

Sorry for the huge delay in addressing this bug, now it has been solved

https://winterdreamgamescreator.itch.io/rpg-maker-mz-plugin-rpg-style-stats-and-...

Sorry for the huge delay in addressing this bug, now it's solved
https://winterdreamgamescreator.itch.io/rpg-maker-mz-plugin-rpg-style-stats-and-...

Nothing wrong, there was a bug in version 2.1, now it has been addressed, sorry for the wait

https://winterdreamgamescreator.itch.io/rpg-maker-mz-plugin-rpg-style-stats-and-...

Sorry for the delay in the reply but I couldn't log in.

What you describe is an odd behaviour, does it happen with ONLY the conditional choice plugin enabled or are you using other text/choice plugins?

Sorry for the delay in the reply!
No, at the moment there is no way to check for local switches but it can be a feature for the future

Those are royalty free images and they come unaltered, only resized

You can disable exp and manually add / remove skills

Mhhh, forgot about that text, I will see if I can add it in a future release

Do not attempt to manually edit the JSON file, simply use the plugin from RPG Maker MZ and add the achievements with the plugin commands

Thanks for the report, I'll try to look into it as soon as possible

When you create the menu button for the achievements, in the script parameter you have to use:


SceneManager.push(SceneManager.Scene_WDAchi);