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Hi,

as apparently many other did my idea was to create a game that will provide plenty of misleading/false descriptions and hint, and what is the best way to fill up a game with text? Of course, a RPG.

However coming up with a story progress system, a dialogue system and a battle system, all created in a single jam is quite complicated, so... this is the current situation:

Don't know if I'll have the time to create music and add sound effects, still (believe it or not) I'm having lot of fun.

Make sure Fighter's gameobject is active and loaded before the script that is throwing the error is trying to interact with the "ChangeMana" function.

Ah, the joys of trying to throw together sufficient mechanics to allow for decent storytelling (to support the jam theme) in just five days.  I've tried to weave together a dialogue system and a shop system in my jam attempt.  It's currently hanging together so loosely and with such instability that I'm genuinely scared I'm going to bring the whole edifice crashing down with one bad script edit.

And yet, somehow, yes, it's still fun!