maybe reset your internet? I will add a timeout however
Did reset internet. Seems like your game connects to *some ip*.bc.googleusercontent.com . But I even checked my hosts file which is fine looking. Strange, maybe really something from my side is blocking to there, no idea.
very strange! I'm also stumped. i'm not using any google services...
If your game is made on unity, which is seems like, maybe unity by default implement to their .exes google stats, so probably it's not the main problem.
thats what I was thinking, it is unity, it does use unity analytics, which you know, could use google services. turtles all the way down my friend
ok, so I used a web packet tracker and also checked out the player logs, and it seems like everything is in working order on my side. it also could be that this may be a security thing on your computer? maybe it has something to do with me being an unverified developer?
I am not sure, I don't have firewall nor antivir. I think it's something simplier. Also wonder what are thoose MonoBleedingEdge\etc\mono\ files with mentioning browsers and some various stuff.
the monobleedingedge stuff is because the build uses some features in unity that are "experiemental"