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We're glad you enjoyed it. We're planning on working on it further and every comment will be considered.

Bugs like enemies stuck in the gong and the game running way to fast on some computers are going to be the first thing to fix.

We were thinking of more than one game mode. First idea was picking how many hammers, and how many characters there will be in a match.

We're thinking of singleplayer, couch multiplayer, and perhaps one day (if we think people will like it) P2P multiplayer.

Hammer throwing will probably get revamped into picking a direction instead of picking a point where it will land because we think picking a point to throw would be a nightmare on a gamepad. But yeah, the idea behind picking a point instead of direction was to set the skill bar needed to win higher.