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A jam submission

Percussive PandemoniumView game page

The far-fetched pixel-perfect strategy-based nerve-wracking bullet hell
Submitted by Marlpzg — 5 hours, 8 minutes before the deadline
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Percussive Pandemonium's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#2812.5823.333
Innovation#3242.3243.000
Theme interpretation#3752.0662.667
Overall#4321.8072.333
Graphics#4641.6782.167
Gameplay#4921.2911.667

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

GitHub repository URL
https://github.com/Venrique/GO2023_Sultral

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Comments

Submitted

Rate no. 17

Oh boi, I'm not going to sugarcoat anything as always...

The good stuff:
- Cool main menu

The stuff to improve:
- Font absolutely sucks, I cannot read it. It's fine titles and headers but should not be used for actual text.
- There are no sound effects or any juice/game feel really and that makes the game "feel" boring.
- Tutorials should not be just a wall of text, and should not explain the whole game.
- The rooms are procedually generated, but also really boring
- The lack of player interactivity makes the game boring, because it's more of a waiting game. You can fix this by adding more mechanics to the player. My suggestion would be an ability where you can reflect the enemy projectiles and deal damage to them.

- This is not how you should implement the theme. These are just words that don't have an impact on the game at all.

"Navigate through rooms to SCALE up your character and to reach the goal.

Overall, there's just a lot to improve, it's more of a prototype, now make it an actual game.

Submitted

Legitimately have never seen a game like this. Loved it.

Submitted (1 edit) (+1)

Creative entry! I particularly enjoyed the enemy designs. I would've liked to see even more elements synced up to the music, such as the enemy projectiles and movements.

Developer

Thank you! Glad you liked our little game :)

Submitted(+1)

Nice job! The music was the highlight for me. I like the concept and it has potential, but the gameplay got stale pretty quickly. It basically felt like playing the same room over and over again while trying to get out of the mazes.  I think it'd be a solid game if you expand the enemy types and powerups and ditch the maze exploration.

Developer

Thank you for your feedback! Much appreciated!

Submitted(+1)

Cool music, but i tried level 1 and level 2 for 15 or 20 seconds each and nothing seemed to happen, so I bailed out.

Was something supposed to happen? I didn't see any enemies or anything.

Played downloadable version on mac.

Developer

Thank you for your feedback. Give it some time, as it is completely generated by the computer sometimes it has to tune itself. Most of the time that happens when the song gets fast. Try it again or give the hardcore levels a go!