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Thanks!  It does definitely turn the typical tower defense strategies on their head.

As for the style, I'm sure there are tons of ways to accomplish it.  What I did was make the models in Blender and I used the inset feature to add rims around each face.  Then I used vertex painting to set the faces to black and the rims to white.  Then in Unity, I created a shader to use the vertex color along with a property color as the emission color.  There is also a post processing volume with a high intensity bloom filter applied.

Thank you!

But don't think I could accomplish that scenario in the nearest future.