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I finished all the levels. An interesting take on platforming. I found it necessary to keep pressing Q just to avoid hitting any spike, maybe it would better to reduce the amount of spike. I also like how you have to use the one dimension to travel around. 

Hey, thank you for your suggestions! The last level was actually designed with the intend of tensely avoiding spikes in the "death tunnel". In retrospect, I think that it might have been too much of them, but it was an experimental extreme.