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Very interesting idea! I think spikes are not really the best fit with this concept, as death kind of breaks the flow of the game. Rather, I think it could benefit from leaning much more strongly into the puzzle platformer patterns such as switches and keys.

It could be really cool to manipulate things in the world using th dimension switch, like moving a ball horizontally, then coming up below it and switching to vertical to make it drop down, etc.

Good luck going forward! I would love to see a full-fledged game come out of this!

Thank you for your suggestions! I actually did not think so much about the puzzle side of my game and concentrated more on the platforming elements, which is especially evident in the last level. I will certainly try to play around with my focus between the two sides and see, if this game should be more a puzzle, platformer or somewhere in between.  

As for the dimension switch affecting things, I have not given it much of a thought. I concidered to add enemies in the future, that would attack you if you see them. Your idea about moving other things with the dimension switch is very interesting indeed.