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Cool idea and nice build up in puzzles. I liked when there were multiple ways to solve levels. I did think some levels were too hard to do right, particular the start of the last level, and I couldn't work out level 7 and had to skip it. Nice original idea though :)

Thank you. The problem with level 7 is our fault since it relies a lot on timing and not on problem solving (attacking at the bottom enemy right after the top one attack then quickly launching upward before the cool down time is over). It can also be solved by chance if the physics misses out on the vine-vs-bullet collision. I redesigned this level to have more problem solving and less reliance on timing which I will upload after the jam ends.