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If you add a leaderboard for the death counter, I will be in first place. This counter has reached a value in a very short time that I can never reach with the score counter in my whole life. The game is cute but it could benefit from making it easier first (less obstacles, lower evil snail speed, etc) then ramping up the difficulty as time goes on. To reward hardcore players, you could add stars or coins in some locations that increase the score so that newbies can ignore them and focus on surviving while hardcore players would seek to both collect the coins and outrun the evil snail. Overall, good work.

Yeah, one of the things I wanted to implement was a secret path through the top of the screen or something, but I didn't have the chance. And I definitely would've made it easier if I'd thought about it. :/ Also, the score just increases whenever you pass an obstacle so it can only ever go up to 11. Thanks for your feedback!!!