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Neat concept! Had a similar idea in the beginning of the jam, but then want for a completely different genre instead. :D I feel like the challenge could ramp up a bit quicker, the first levels are really easy for people with some jump-and-run-experience. Sometimes also the jump did not trigger for me (played under Linux), which of course is annoying in a game with such heavy emphasis on precision and time. Do you plan to develop this project any further? Can easily see this expanded with multiple movement options (double jump, dashing, etc.) and different level layouts. Quite addictive already!

Thank you for the detailed feedback, and thanks for playing my game! :)
Yes, I also had issues with jumping, it's basic is_on_floor() check in Godot.. I'm thinking that maybe I need something more custom for this kind of a game. 
I can't promise if I'll continue developing it, but I really like it myself - so maybe I might make a different game with similar mechanics in future. I am watching some platformer design tutorials etc. in background :D