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I liked it. I loved the art and aesthetics. I think the use of a "one button to do everything" worked well here. I mean, I wasn't any good at it, but I liked it. Something about the attack does feel off to me. Maybe the hitbox doesn't match up well enough with the visual, or maybe the hitbox is delayed to match the animation. Either way, it feels a little less responsive than it could. I also think the randomized levels, while great for replayability, makes the game harder to get into. I feel like a few carefully designed levels that focused on things like enemy chaining and spacing jumps could have made the game more approachable and easier to understand.