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An amibtious attempt at a unique concept, and an excellent take on the theme. I feel the mechanics are a bit too complicated and as a result it's a bit unfocused and difficult to understand. The in-game text is a intimidating, you could cut back on word count. With a bit of experimentation and simplification I think you could get a really cool game out of this.

I also discovered the health/heal exploit. I'd like to see some more puzzle elements relating to each room. i.e. the room you're in and previous actions affect the options that are available to you. Also I didn't notice the difference between the non-Emily characters.