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(1 edit)

The rocket launcher is almost killing the enemies. I don't see a point in making it overpowered because you can shoot all the way across the game area with it. I think that would make the game too easy. A shoot from any other weapon (even pistol) is enough to finish of the enemy. Btw. I just checked the rocket launcher damage. It is between 80 and 100, so you can oneshot enemies with it ;)

And yes the enemies have different health. At least the purple one only has 80 (which makes him one-shot-able with the rocket launcher). The other enemies have 100 health (one-shot with some luck) :D

Let's stop the discussion here. I will take your points into consideration, but that's the best we could come up with in the 48h ;) We planned some additional mechanics and power ups, which didn't make it into the game.

I give you feedback for the future, I understand the problem of 48 hours. 
Actually, you can balance game with:

  1. Size of the arena, if you make it bigger, player will gave more space for moving.
  2. Different chance of weapon spawn, if you make some weapon stronger, you make a chance of spawn lower, obviously.

PS. I didn't feel that enemies had different HP.

Point 2 is already implemented ;) Chances for pistol and shotgun increased, sword, rocket launcher and grenade lower ;)