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Holy crap, this was fun! I can imagine being that bullet and being shit-my-pants nervous, and the sound effects were on point! It's a nice little game! I would have liked for the bullet to be a bit faster, though, or the room to be a bit shorter. There's tons of only one bullet games this jam, but this is one of the nicest takes on it, and tbh I found it very relaxing / therapeutic, for some reason. I have to ask, does the sound rise in pitch when you're going fast or am I just crazy? And if it does, is the effect generated in code or do you switch the sound fx out?

I toyed with the idea of adjusting the pitch based on speed, but ended up not having time, unfortunately! What you're hearing is the natural pitching of my voice as my poor lungs expell their last ounce of air! Were we to implement that, it would probably be through code, assuming we could get the effect clean enough. I'd rather modulate it programatically rather than  triple the file size of that asset or--gods forbid--try to replicate the same scream three times.

WRT replicating the scream: where there's a will, there's a way :P

Thanks for answering. Out of curiosity, how large was the scream sound file?