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(+2)

This is a really endearing idea with more than a little bit of potential! The visual style and animations are well done for a 48 hour jam and I found myself immediately attracted to it just on the concept alone.

It falls a little short for me on just a couple design missteps that end up having an outsized effect. I'll echo what others have said in the camera, but I won't dwell on it; it's been brought up already and its effects are pretty apparent. My input is that it might have been easier to forgive the camera if there had been some other effect indicating the knight's close proximity, such as a sound effect or even a screen element. More than half of my camera struggles were because I couldn't see behind me while my tongue was extended and the knight snuck up right behind me.

On balance though? I had a good time with it and it's definitely one of my more memorable plays. No game jam is perfect, and this one's flaws may be only slightly more apparent because of its overall polish. Well done all the same!

(+1)

Thankyou for your wisdoms and playing :D