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I really liked the core concept of this game. Would love to see how this mechanic could be incorporated into other types of games as well. 

I ended up just standing still most of the time but that's just good rng!

We actually got the inspiration to this mechanic from a raid boss mechanic from Final Fantasy XIV and visualized a game around it. 

We considered standing still as something to work against, but time contraints got the better of us.