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Thanks for your feedback. I didn't want the situation, where player could simply spam shooting bullets everywhere and also didn't want to place hostages at every corner to  make it even.
I'll take that in consideration though, should I ever expand that little game :)

I thought so. I was thinking you might make the terrorists move between failed shots. But then, there's no good way for the player to fail other shooting a hostage or running out of bullets. So with limitless bullets it mostly becomes a waiting game...