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Another thing I noticed is, if the room is too expensive at start, no guests will take the room, but it could have been just one time weirdness. I'll check it out again at a later time.

Starting with a few rooms with just a bed is good enough to start. Adding minifridge, bathroom, toiler and shower is essential to have the guests stay longer.

The first thing, its really weird because the guests don't care about the room price. About to get the guests stay longer, that's how it works: the guests take random events (sleep, go to the shower/toilet, eat, drink). They do that during 120 real seconds. Once they finish, they pay the full room price. But, if during that time they want to go to the toilet, to the shower or to eat/drink and they can't, they would stay until they find what they need or the mad counter gets to the 25 seconds. If the second thing happens, the guest will leave the hotel without paying.

So, one thing I wanted to do is to make public showers/toilets and vending machines to replace the private ones. That is something is planned for the future, but will be done.

Aha, got it. It might be that there are no free rooms then, because cleaners go to the same room. I find that I sometimes will have to close the hotel to get all rooms cleaned. I just recently learned about the storage spots. Very nice.

Yeah, that's a bug that is already fixed for the next update.


I've also noticed that the light goes through the walls, but since there are no roofs that might be it, or it may just be unity. No biggie really.

Other than that and cleaners cleaning the same room I dont find any obvious bugs.

BTW: The way the chefs work with stoves, could work for cleaners, they dont try to use one which is busy :)

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Hello jrc86!

We would like to send you the Alpha 4 pre-access (which will be released this sunday) to test it. If you want, send us an email at

Thank you!

Mail sent. :)