The idea is very original but the execution needs, in my opinion a lot of polishing. The idea itself is amazing and it was really fun to play! But many bugs and gitches prevented me from having the full experience of the game! Let me give you some examples : after getting the jump power, the character (the first time playing) got stuck behind a platform, jumping when going up ladder (to go faster) makes your character model dissapear ? :) Maybe you could also add some more sound effects to give the plaer queues on what he is doing (jumping, landing, etc.) Apart from these few polishing bugs and problems, I can see great potential with this game. The music fits your theme perfectly and the models... WOW! 48 hours to make those ? GG. Great game overall! Good job!
Viewing post in MICROVANIA jam comments
Yeah, there's a bug if you die a few times that the player's Z position is totally thrown out of wack!
We actually didn't create ANY assets! The team was me on Design, a buddy on Programming, and we got about 12hrs of additional coding support by from friends who had a couple spare hours on Saturday and Sunday! So we didn't have any artists.
You can find most of our assets at https://syntystore.com
The execution needs TONS of polish! We overscoped so much that we barely got the game out the door in one piece! :P
The lights are too dark, the dragon too unpredictable, the fire is hard to read, the player controls are floaty and strange, and the animations are super wonky!
We've spent most of the past week's evenings working on it after work though!
We'll post an update shortly after the competition ends! :D