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It was kind of unfair that you couldn't outrun the demons if you get spotted while not revealing the whole map. Maybe if the map was built with several premade blocks and assembled randomly, it would've helped to its replay value. The setting was spot-on.
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Thanks for playing! Yeah, I agree with your point about being able to outrun the enemies. Maybe if the maze walls were more open rather than enclosed if would've given the player more chances to hide. Also, ideally we would have designed more levels if time allowed us!