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(+1)

Once I obtained a cuirass and long-sword, the monsters were no longer monsters.

I was the monster.

Quite fun! I believe I would have won, but the maze that was generated had some unreachable monsters. 5ft of stone was the only thing standing between them and my bloodlust.

It would be nice to have some quality of life UI stuff, like if I hit equip when I'm standing over something on the ground and I'm not holding anything, I would like to equip it without the extra step of picking it up.

I *can* see the argument for making me perform each little step separately though, so I suppose it depends what you're going for!

Thanks for your feedback!

Yeah, the point was to expand on tiny inventory trope in roguelikes (think e.g. DoomRL, where you certainly can't have all the weapons you've had in Doom at the same time) to the point of awkwardness. But right now I'm thinking I could already add the key for action you've described :)