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Heh, Skullmurai.

I won it!

As others said, the UI is a little hostile, but I like this genre and I think this idea has a tonne of potential.

An issue that crops up a lot in stuff like Disgaea and other tactics games is that leveling up one strong unit is literally always better and more efficient than dispersing power around your whole team, and this idea actually solves that problem.

Yeah, the games a little rough around the edges, but the fact that this is a potential solution to a pretty widespread design problem in the genre is really impressive.

Nice! The skullmurai fight can be a bit hard since he has a variety of attacks. Great job on beating it.

I actually didn't think about that particular problem  since I didn't have plans to implement leveling in the jam build. It feels nice to solve a problem without knowing it lol. But you're right. I always ended up trying to balance XP between the party in disgaea so that the game didn't become too easy.

P.S: Yup I love stupid puns like that. My username also happens to be a pun in my native language.

Haha, what a happy accident! I do the same thing in Disgaea, but it's annoying having to make the game hard for myself on purpose.