Heh, Skullmurai.
I won it!
As others said, the UI is a little hostile, but I like this genre and I think this idea has a tonne of potential.
An issue that crops up a lot in stuff like Disgaea and other tactics games is that leveling up one strong unit is literally always better and more efficient than dispersing power around your whole team, and this idea actually solves that problem.
Yeah, the games a little rough around the edges, but the fact that this is a potential solution to a pretty widespread design problem in the genre is really impressive.