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(+1)

I really wanted to beat this game, its got a pretty compelling hook. I was not able to get past one of the smaller platforms that seemed to kick me straight down. The transition needs to be a loot smoother for this to feel good. Landing in a platform and then having to jump up felt really weird when you always got kicked to the center. I think you could do a lot with this concept, all things considered you did a really good job.

Thank you so much - it is one of the first things we're looking to sort. We want it to feel like hopping between dimensions, not crashing XD