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Thank you! We're glad you liked it.

The aiming and throwing system is clunky and instead of throwing the hammer to the point where you clicked, we will most likely implement just throwing it in the direction of your click. We experimented with the exact point throwing but as these things happen it was ok for us because we were testing it and learning it over and over again. We had an outside person try it and tell us it's bad way too late in the jam.

And yeah, the hammers fall way too slow, but we just didn't think it was that important in the end when we were short on time and decided to change the whole game aesthetic from a shitty looking "realistic" aesthetic to the stylized one you can play here.