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(+1)

Okay, interesting idea, struggeling execution. The spaceship moves so fast that it's hard to control, especially since the arena is so small. Also you can't move your mouse outside the screen, so once your in a corner, it's pretty hard to get out. But overall a solid concept that shows promise!

Please check out our game at https://itch.io/jam/gmtk-2019/rate/463868! Any feedback would be greatly appreciated!

Yes the area is small but there is a full screen button at the bottom-right corner  of the game-screen. This should make the game much more pleasing to play.

   The rotation of the ship is based on where your mouse is compared to the center of the ship.  This means that closer your mouse is, faster you can turn in less mouse movement.

    In my testing period I haven't  encountered any problem with the ship getting stuck in the corner  but I can only guess it is because of the small screen not showing the entire area. So I think that playing in full screen is the way to go.

 I'm not near the computer this week so I won't be able to fix  the speed as well.I personally liked it as it was the minimum speed required to dodge the bullets of the enemy ship when touching it( the ship turns slow so enemy ship takes long to turn big angles )

    Thanks for the feedback-it means a lot!! I can only blame it on myself as the CSS and HTML coding could have been better but I left  it at the default code which unity compiled for me. 

(+1)

Quite possible that my failure to activate fullscreen mode was the culprit in this case.