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Hmmm...I get what you were going for just not sure if the execution was enough to convey it. Especially since the objective is to jump on the enemy's head (which the jump feature was not working for me). It felt more like a side-scrolling platform with 3D models. I get it, I can move into the bg/fg but maybe if it was something like shooting where being able to tell depth and not having would've clicked better for me. 

I did enjoy, I'm sure it was not intended but it was still funny, how I Ethan here kept running until he fell out of the map once I got game over. lol