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(1 edit)

Really nice idea and execution. It gets really hard when the player needs to act swiftly since I find my self a bit disoriented after dashing and need to look around to plan which way to go. I also suggest adding slightly different colors to adjacent walls  since it can be hard to analyze the level layout on the fly (especially since motion blur blurs the boundaries between adjacent walls).  It was very fun and challenging to play and I will hopefully win that level full of death lasers one day.