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I've seen a great deal of "Throw a thing and go pick it up" games in this jam, and I can honestly say this is one of the better ones because it tries to make a game outside of that single mechanic, with additional roguelike elements really made the game feel unique. 

I do think that design-wise the game is not quite there yet, but with a few additions here and there in things such as graphical, sound, and content quality, this could easily make it to a full release as an arena style twin-stick shooter with roguelike elements.

Such content could include extra levels, characters, abilities, multiplayer, enemies, level hazards, etc.

This game could really benefit from moving away from the jam format and being allowed to flourish on its own.

Thank you for you pretty constructive and nice comment.

Really happy that you tiked our game !