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I definitely shouldn't have tried to play this a 1:30am, because my brain didn't want to engage with some of these puzzles. Regardless, they were very well put together, and the stylistic choices made for the art and sound design were strangely nostalgic and also fit the objective quite well.

There were some obvious animations missing, however I can tell they were not intentional ommissions, just a victim of the 48 hour dev cycle.

The puzzles were very well designed, and the the theme of only being able to make one shot, did show through quite well, but adherence to the theme, could have been slightly better.