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(+2)

Loved it! I had to try really hard to find ways the game mechanics could be improved, and in the process found two small bugs: 1) one of my wooden boxes clipped through a wall and out of reach when I hit it with my hook 2) the floating platform that moved <<<  >>> moved out from under my player so I had to keep walking with the platform's movement (or else I would fall off).  This second one could be fixed with "Layer" tags. Overall, though I loved this.

(+1)

Thanks for rating it, always really great to have comments x)

Yeah, I'm kinda annoyed by the floating platform thing, when I was testing it and running it in Unity's internal player, it worked as you'd want. The player assigns any object beneath it to the transform parent, so it follows transform, this prevents the constantly moving forward on the platform (I hate that too, don't worry) and the juddery movement of the rising platforms.